While I was working on Obliteracers (formerly Space Dust Racing) I put together this walkthrough of my arcade vehicle physics solution in Unreal Engine 4. Hope it’s helpful for any gameplay programmers out there wanting to know how I did it.
Video games, software engineering and other nerdiness
While I was working on Obliteracers (formerly Space Dust Racing) I put together this walkthrough of my arcade vehicle physics solution in Unreal Engine 4. Hope it’s helpful for any gameplay programmers out there wanting to know how I did it.