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Michael Davies

Video games, software engineering and other nerdiness

  • Projects
    • Polywarp
    • Spaceship Generator
    • Obliteracers
    • Moonz
    • Trickery Collective
    • Butter Party
    • Aural Probe
    • Asteroids 3D
    • Maximum Overdrive
  • Contact
    • LinkedIn
    • GitHub

Month: October 2014

Space Dust Racing Arcade Vehicle Physics Tour

While I was working on Obliteracers (formerly Space Dust Racing) I put together this walkthrough of my arcade vehicle physics solution in Unreal Engine 4. Hope it’s helpful for any gameplay programmers out there wanting to know how I did it.

Author Michael DaviesPosted on October 11, 2014December 15, 2016Categories Programming, Video games

About Me

Hey. I'm Michael, a video game developer, music geek and generalist nerd from Melbourne, Australia.

When I'm not making video games, I like to chip away at smaller projects for fun. Visit the Projects menu above to see them all.

I'm co-founder of Space Dust Studios, and am the lead gameplay programmer on Obliteracers.

Contact

@butterparty
LinkedIn
GitHub

Recent Posts

  • Introducing Polywarp: a free minimal game about rhythm and geometry for iOS/Android
  • A mailing list alternative to Mailman using cPanel Pipe to a Program and Python
  • A Blender script to procedurally generate 3D spaceships
  • Space Dust Racing Arcade Vehicle Physics Tour
  • Space Dust Racing – Gameplay Video – September 2014

Archives

  • January 2017
  • December 2016
  • July 2016
  • October 2014
  • September 2014
  • July 2014

Categories

  • Music
  • Procedural generation
  • Programming
  • Video games
  • Projects
    • Polywarp
    • Spaceship Generator
    • Obliteracers
    • Moonz
    • Trickery Collective
    • Butter Party
    • Aural Probe
    • Asteroids 3D
    • Maximum Overdrive
  • Contact
    • LinkedIn
    • GitHub
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