Introducing Polywarp: a free minimal game about rhythm and geometry for iOS/Android

I’ve had some downtime recently so challenged myself to make a mobile game in four weeks. This meant working to my strengths (code, music, procedural generation, UI) and avoiding my weaknesses (modelling, texturing, animation). It also meant I had to be very strict on the scope of the game, which ruled out pretty much all genres … Continue reading Introducing Polywarp: a free minimal game about rhythm and geometry for iOS/Android